				Friends and Foes
				By Danae

Version: 1.2.2

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Contents
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1.	Requirements
2.	Description
3.	Permissions
4.	Installation
5.	Incompatibilities
6.	Changelog
7.	Credits

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Requirements
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Morrowind, Tribunal, and Bloodmoon

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Description
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This mod adds friendly as well as less friendly npcs to the game.

It is a re-work, merge and balance of Starfire's NPCs and Outlaws.

I've taken great care to make Friends and Foes interact with other mods WITHOUT requiring them. Here's the list:
- Hold it ( you only need the basic replacer, you can ditch the Starfire's npc patch)
- Ashfall (scouts may have Ashfall equipment)
- Cantrips (pure combat/stealth npcs may have a Cantrip)
- Lucky Coins (all npcs have a tiny chance to have a coin)
- Lootable Spellbooks (all magic classes may have a spellbook)
- Enhanced Economics (weapons, valuables, drinks may be dropped by relevant classes)
- MWSE Random NPCS
- Helluva --- SOON

Very very very special care has been given to the gear and loot of all (7k+) npcs, based on their level, class, race, gender.
Loot should feel varied, balanced and rewarding, even more so with OAAB, TR, and the mods mentioned above.

Bandits
- in front of bandit hideouts
> Foes, will attack on sight, may be in groups

Bersekers and reavers
- on Solstheim
> Foes, attack on sight

Bounty-Hunters
- in towns
- on the roads
> Foes, attack on sight if you have a bounty on your head

Citizens
- in shops, inns, Guilds and temples
- on the roads depending on their class
> Friendly, just walking about

Companions
- on the roads
- in inns, guilds
> Friendly, just walking about, may join you, gain new abilities based on their class as they level up.

Creature companions
- where creature type is normally found
> may follow you, don't level up

Egg Poachers
- in eggmines
> Friend or Foe, may be turned in for a cash reward

Fences
- on the roads
- in town at night
> Friendly, buy and sell wares including illegal wares, high mercantile

Highwaymen
- on the roads, espcially close to bridges and cross roads
> Foes, will attack on sight or demand gold, usually slightly higher level than the player

Less respectable citizens
- in towns, at night
> Friendly, thieves, rogues and assassins going about their business

Muggers
- in alleys and corners of towns
> Foes, will demand money unless you are high level

Necromancers
- in tombs
> Foes, attack on sight

Pick-pockets
- inns, shops and market places
> Foes will steal you gold and run unless you are in the guild or have high sneak

Pilgrims
- close to religious places
- in temples
> Friendly, just walking about

Scavengers
- in Dwemer ruins
> Foes, attack on sight

Travelling traders
- on the roads
- close to towns
> Friendly, buy and sell wares

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Recommended mods
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Cannibals
Shinies
Booze for Purists
MWSE Random npc
Animated Morrowind
Children of Morrowind
NPC schedule / NPC Go Home
Wares
More Attentive Guards / Protective Guards / Guards
Travelling Merchants (Luce's edit)

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FAQ
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0/ <something> is broken
-> check your load order and requirements
-> tell me what version and what addons you are using
-> tell me the ID of the npc involved (there are 7k+ npcs, so "a Bosmer chick has no pants is not helpful"
-> post in the BUGS section of this page so I can keep track

1/ How is this different from Outlaws / Starfire's NPC additions / CM_Partners / MCA
- F&F takes the best features from all these mods
- Many improvements over dialogues and scripts
- All levelled lists redone, balanced
- F&F makes the aforementioned mods work together as well as with a large number of npc and loot mods.

2/ What's the OAAB version?
- It requires OAAB_Data
- npcs will have some of the OAAB armour, weapons, and misc items.

3/ What's the TR version?
- It required TR_Mainland and Tamriel_Data
- npcs will have TR weapons, armour and misc items
- Friends and Foes have been added to the TR maps

4/ My npcs are headless!
- You need Westly's Headpack with F&F_Westly

5/ Many npcs are missing pants, shirts, robes, shoes
- You need FCOT for the Clothing addons


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Permissions
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Need permission to modify my mod

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Installation
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00 Base - hard requirement
01 (any ONE) - hard requirement
02 - companions - optional
03 - Wesltly - optional head replacer !! requires Westly's Master headpack
04 (any ONE) - optional, clothes-all and clothes-fcot require FCOT
05 MOAR - optional

You absoluetely MUST merge objects and levelled lists.

I have added a doc with MLOX rules, simply copy its content to the bottom of your MLOX_user.txt to teach MLOX all the rules for F&F

You absolutely MUST merge objects and levelled lists

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Incompatibilities
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NOT COMPATIBLE WITH
- Outlaws
- Starfire's NPC additions
- CM Partners
- MCA

Not incompatible with Palladin's Bandits, Vvardenfell Bandits or The Hostiles, but Vvardenfell will get very crowded (and your fps low). If you want more enemies outside, I recommend RP's Creatures.

COMPATIBLE WITH:
- Antares' brigands, bounty hunter and pick-pockets if you wanted more of those.
- Abot's merged Animated Morrowind.
- Randompal's cities

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Changelog
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1.0
Original release
1.0.1
Removed unused scripts
1.0.2
Partners with missing heads fixed
Traders and fences given 100 unarmored
TraderLike in Balmora moved
1.0.3
TR versions also use TR heads
OAAB versions also use OAAB head
turned around trader in Balmora
updated levelled lists to reflect Tamriel data changes
1.0.4
deleted spawn points in Eight Plates and Grazelands for compatibility with Seedier Eight Plantes and OAAB Grazelands respectively.
new addon: vanilla npcs can be partners after misc (vanilla) quest)
new addon: Westly hair and face replacer
tweaked "my trade" topic for Bounty Hunters
1.1
added drunkards
added ashlanders
added ashlander outcasts and mabrigash
added legion desereters.
added guards from various factions
added vampires
added caravans, peddles and more travelling merchants
1.1.1
Fixed background topic for thieves guild
Fixed health topic (now called My Health) to work without TR/OAAB
Gave some mages, alchemists and sorcerers Mages Guild faction to interact with MD's Mages Robes mod
Added Vanilla heads addons if you don't like TR and/or use MacKom's heads
1.1.2
updated MOAR, Ivolga, FCOT, and CoV to reflet recent changes
clean Ascadian Bluff ref
empty topics gone
1.1.3
fixed a local variable in scripts
lowered spawn chance for telemages
gave female barbarian a shirt
fixed healing topic
fixed muted npcs in combat
tweaked partner scripts (getarmortype and forcesneak)
fixed a conflict between westly and companion addons
1.1.4
renamed cells that got jumbled
fixed deprecated faction and class
dressed naked Redoran guards
companion topic "meet me" tweaked for BoV compatibility
voice dialogue cleaned
1.1.5
deleted indoril script from MW and OAAB versions
added filters to greeting 9 and background topic (thief)
fixed outlaws dialogue
now compatible with Even Seedier Eight Plates
added Ivolga's Bouyant Arminger armour
cleaned vanilla heads addon (?)
1.1.6
removed npc reference in Eight Plates
now compatible with South Wall mod (original and RP)
Armed Blamora guards
Tweaked Background topic to be more like vanilla
Fixed Outlaws dialogue (?)
Added compatibility with Morrowind Trading Cards
NEW ADDON: scarce: reduces interior spawn from 60% to 50%, reduced city spawns from 90-96 to 99
NEW ADDON beta: Westly clothes from Alakazar's Lamp and Exotic Imports (not included in F&F_clothes_all)
NEW ADDON beta: Hilgya clothes (not included in F&F_clothes_all)
1.2
Levelled lists: capes (clothes addon)
Levelled lists: new, mages robes list
Levelled lists: new, bracers added
Weapon Sheathing addon: relevant items will be blackisted autimatically
Addon: Hilgya and Westly extra improved and merged to Clothes all
Dialogue: generic background answers improved
Dialogue: Your Health fixed
Re-package: clothes and heads are a separate downloads BUT contain all the required assets
1.2.1
Gave all FF guards gear in TR_OAAB and TR versions
Greetings 9: typos and tweaks
Addtopic Your health added to base mods
Removed multiple pilgrim spawns
Removed _hell references
1.2.2
Main esp:
Guard scripts tweaks: they'll only help if the player has no bounty (i.e. didn't attack innocent by-standers)
Reduced telemage spawn to 30%
Addons:
Head replacers re-created ( so they don't undo changes in the main esp)
Addon Heads_westly now includes models (Masterheadpack not a requirement anymore)
Addon Companions: restored WingedTwilight and Dremora races
Addon Clothes: fixed missing body parts, removed items that clipped badly with other gear)
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Credits
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Starfire for Starfire's npcs additions this mod modifies and expands on
Cutthroat mods for CM_Partners this mods modifies and expands on
Abot for his tes3cmd/perl script that gave names to all outlaws
Neoptolemus and TrevorDemented whose mods (MCA and The Hostiles) inspired me.
Archimaestro Antrares whose mods (bounty-hunters, pick-pockets, muggers, you are being robbed) have been incorporated and expanded on.
Bethesda Softworks for developing Morrowind and the Construction Set.
Brucoms for developing the TES3 Readme Generator this readme was made from.
